X-Com UFO Defense (PlayStation) UFO Interception Window, quick-reference sheet: .----.------------------------------------------------------------------------. |Hide| | .-----------------.-----------------. | |____| _ | | | | | | (_) | | () -=<# | ().......-=<# | | | | | | | | | UFO | | Standoff | Cautious attack | | | | :=================:=================: | | _______ | | | | | | | | | ():::::-=<# | ():::-=<# | | | | | | | | | | | \ | | Standard attack |Aggressive attack| | | | | :=================:=================: | | | Max-range | | |~~ | | | | | indicator | | |- | #>=- --> | | | | for X-Com | | |- | | | | .------. | weapon(s) .------. | | |- X-Com craft | Disengage | | | | | | (example) | | | | |-- status (red :=================: | | |Weapon| | |Weapon| | | |- is damaged) ||~ _._ ~|| | | |system|_| \ _|system| | | |- | <___> | | | |1 icon| | |2 icon| | | |- ||_ _|| | | | | _______| | | | | |__ | UFO image | | | `------' `------' | `-----------------'-----------------' | | Ammo left . Ammo left | |"""|"""|"""| Range to UFO | | . . . . . . / \ . . . . . . | }>- () | |-----------------------------------------------------------------------------| | Engagement status reports | `-----------------------------------------------------------------------------' Hide button: Minimize window during Standoff (window converts to numbered icon) Standoff button: Remain within visual range but do not approach or attack UFO Cautious Attack button: Attack while remaining at maximum X-Com weapon range Standard Attack button: Attack with both weapons (if available) Aggressive Attack button: Attack with both weapons, close to point-blank range Disengage button: Break off contact with UFO and return to base UFO Image button: Replace window with image of UFO (scale indicates UFO's size) ------------------------------------------------------------------------------- Copyright (C) 1997-2010 Ledmeister.com -------------------------------------------------------------------------------