X-Com UFO Defense (PlayStation) BattleScape Control Bar, quick-reference sheet: .----------.--(A)--.--(B)--.--(C)--.--(D)--.--(E)--.--(F)--.--(G)--.----------. |Ammo left | o | [] | #### | o | o o | _-^-_ | .-. |Ammo left | |(not shown| /\ # | /\ [] | ## | | #| | # > # | _`v'_1| ( / ) |(not shown| |for some | I | [] | ##__| | I. | I I | `v' | `-' |for some | |weapons) |-------'-------'-------'-------'-------'-------'-------|weapons) | | |--(H)--.--(I)--.--(J)--.--(K)--.--(L)--.--(M)--.--(N)--| | |Object in | o | [] | o / | ^ |\o o | .--. | ___/ |Object in | |left hand | \/ # | \/ [] | # /_q | < i > | \ > # | ,-' | `"""' |right hand| |of X-Com | I | [] | I/ r7_| v | I\ I | + | ^ |of X-Com | |Operative |-------'-------'-------'-------'-------'-------'-------|Operative | | |--(O)--.--(P)--.------.--------------------------------| or | | | | o |##### | Operative name or HWP type |Turret of | | | ----> |-->#" ~| # ##|.------.------.TIME UNITS BAR |Heavy | | | | H | #####||Time |Energy| |Weapons | | |-------'-------| # ## ||Units |level |ENERGY LEVEL BAR |Platform | | |--(Q)--.--(R)--|## ##|`------'------' |(HWP) | | | o_ _ | o | |.------.------.HEALTH LEVEL BAR | | | |->#' |>#" ~~~|Status||Health|Morale| | | | | [ | H |button||level |level |MORALE LEVEL BAR | | `----------'-------'-------'------'`------'------'-----------------'----------' (A) Current unit: Vertically climb/elevate/levitate straight up one level/layer (B) Adjust viewpoint up a level ("up" from top level wraps to bottom level) (C) Switch to Map screen (D) Current Operative (not HWP): Check personal inventory, and area at feet (E) Select next unit (cycles forward and backward through all available units) (F) Switch view to: 1) Current layer (and below), or 2) All layers combined (G) Immediately end current Turn for all X-Com units; Begin Turn for Aliens (H) Current unit: Vertically drop/sink/fall straight down one level/layer (I) Adjust viewpoint down a level ("down" from bottom level wraps to top level) (J) Current Operative (not HWP): Switch between standing and kneeling/crouching (K) Center viewpoint on currently selected X-Com unit (L) Currently selected unit is "Done" for this Turn; select next available unit (M) Options menu (Game Options, Sound Options, Controller Options, Save Game) (N) Abort current mission (brings up confirmation screen first) (O) Reserve no Time Units (default); X-Com units can use all TUs for movement (P) Reserve some Time Units for a Snap Shot (Q) Reserve some Time Units for an Aimed Shot (R) Reserve some Time Units for an Auto Shot ------------------------------------------------------------------------------- Copyright (C) 1997-2010 Ledmeister.com -------------------------------------------------------------------------------